National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Influence of Computer Games on Aggressive Behaviour of the Pupils of the Older School Age
Zavadilová, Petra ; Kučírek, Jiří (advisor) ; Hanušová, Jaroslava (referee)
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldwide. The topic in question is the influence of computer games with elements of aggression and violence on aggressive behaviour of teenagers. The work consists of two parts - a theoretical and an empirical one. The theoretical part has four chapters dealing with theoretical knowledge on the subject. In the empirical part the qualitative research strategy was used - questionnaire method and semi structured interview. The research sample consisted of five pupils from the 9th grade of an elementary school. The main aim of the diploma work will be to establish the subjective perception of the influence of computer games with elements of aggression and violence on aggressive behaviour of pupils of older school age. The secondary aim will be establishing the attitudes of the pupils of older school age to violent and aggressive scenes in computer games and mapping the intrusion of computer games into everyday life of pupils from the point of view of computer games preferences and the time they spend playing computer games during the day. Qualitative research showed that four out of five respondents really subjectively feel that computer games with elements of violence and aggression strengthen their...
Influence of Computer Games on Aggressive Behaviour of the Pupils of the Older School Age
Zavadilová, Petra ; Kučírek, Jiří (advisor) ; Hanušová, Jaroslava (referee)
The diploma work focuses on a topic which is often discussed in the Czech Republic as well as worldwide. The topic in question is the influence of computer games with elements of aggression and violence on aggressive behaviour of teenagers. The work consists of two parts - a theoretical and an empirical one. The theoretical part has four chapters dealing with theoretical knowledge on the subject. In the empirical part the qualitative research strategy was used - questionnaire method and semi structured interview. The research sample consisted of five pupils from the 9th grade of an elementary school. The main aim of the diploma work will be to establish the subjective perception of the influence of computer games with elements of aggression and violence on aggressive behaviour of pupils of older school age. The secondary aim will be establishing the attitudes of the pupils of older school age to violent and aggressive scenes in computer games and mapping the intrusion of computer games into everyday life of pupils from the point of view of computer games preferences and the time they spend playing computer games during the day. Qualitative research showed that four out of five respondents really subjectively feel that computer games with elements of violence and aggression strengthen their...

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